I briefly perused the student exhibition and smp critique and also attended the game design discussion. These two events (paired with Saah's talk at the beginning of the year) account for my art events for the semester.
The student presentation was really interesting to walk through. Remina's meshing of art and science was interesting to consider and there were a few other projects that caught the eye. I particularly loved following Koko's project about the concept of home and what it means to each individual person. I think that her way of displaying her work, through the row of scissors and the twine, added a really down-to-earth feel. Being familiar with some of Koko's other work, particularly her mosaics, I would love to see that play a heavy role in her final piece. I also think that it will be very interesting to see the changes in the projects when Colby takes over next semester, as opposed to Lisa this semester. I feel as though they have two completely different ways of approaching the concept of making and displaying art.
In any case, I also attended the game design presentations. I loveloveloved the way that our group presented the game. I liked that they included art and movement in the demonstration and that they timed their demo so that they could show the entirety of what they had finished. I loved the fact that they did not try to cover themselves, but were upfront about how scattered they were and that that was the reason behind making their own art concepts in some instances. I do wish that they had paired some of the same hued elements together, as I gave them multiple choices, but should their game continue, I would be more then willing to continue to work with them. My other favorite (obviously Faberge is one, as I am hugely bias) was Chrono Shift Blast Wars. The concept behind the game is mostly what blew me away. It was incredibly creative and I thought that they used the game art they were given very well. I would be interested in seeing how their game continued to progress as well.
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